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HANNOVER MESSE 2018, 23 - 27 April
Homepage>Conference program >Serious Games applied in Industry 4.0

Serious Games applied in Industry 4.0

Virtual Reality in industrial and emergency sectors and Gamified Training System for manufacturing

Location & Language

Hall 8, Stand A36

Language

English

Event Details

Type of event

Lecture

Topic

Industrial Automation, Industrie 4.0, Integrated Industry

Event Host

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Description

Virtual reality is a growing technology that allows realistic simulations of real situations, engaging users with fully immersive experiences.
Serious Games applied in industry join these two concepts, achieving VR tools that allows to enhance professional training at almost any industrial field.
In this sense, in the lecture some real cases of augmented reality, virtual reality and 3D systems for training and supporting workers implemented in companies in different environments will be explained and shown (e.g. maintenance, security)

Speaker

  Jon Martinez Lopez de Gereña

Jon Martinez Lopez de Gereña

CEO-CTO, Ludus

LUDUS CEO-CTO, Computer Engineer, tireless seeker of new challenges and a new technologies lover. He created his own company, Pulsar Concept, which developed applications and video games and offered specialized ...

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  Santiago Cordoba

Santiago Cordoba

Commercial Manager, Binary Soul

Studied a Master in Design and development of videogames in the DIGIPEN Institute of technology, Electronic Engineering Specializing in Informatics and Physical Sciences at the University of the Basque ...

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