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HANNOVER MESSE 2018, 23 - 27 April

C3D Modeler

Our 3D Modeling Toolkit - Your Software Perfected!

Logo C3D Modeler
Logo C3D Modeler
Logo C3D Modeler
Logo C3D Modeler
Logo C3D Modeler
Logo C3D Modeler
Logo C3D Modeler

Product description

By using the C3D Geometric Kernel, software developers address more efficient 2D and 3D modeling in their applications. C3D Modeler performs the geometric calculations necessary for constructing 2D sketches and 3D models.

C3D Modeler uses the boundary representation (b-rep) method in defining shapes and building models based on 3D bodies. It also uses surfaces and curves for composing 3D bodies. It groups the resulting bodies into fundamental building blocks in advance of creating more complex assemblies.

C3D Modeler is best when used for the following design applications:

- Solid modeling,
- Surface modeling,
- Sheet metal modeling,
- Direct modeling.

C3D Modeler supplies many types basic surfaces and curves:

- Bends,
- Booleans,
- Direct edits,
- Fillet and chamfers,
- Louvers,
- Reinforcing ribs,
- Sections and cuts,
- Shells with drafted faces,
- Stamping,
- Symmetry,
- Thin-walled solids.

Users can easily move, rotate, zoom in and out any element of a geometric model.

C3D Modeler supplies the following types of geometric calculations:

- Calculating surface areas, volumes, and properties of mass inertia,
- Casting planar projections,
- Detecting collisions,
- Generating surface triangulations.

In addition to b-reps, the C3D geometric kernel supports polygonal representations of geometric models. The kernel builds polygonal 3D models through triangulation. The overall structure is exactly the same for both boundary-representation and polygonal models, but polygonal models usually consist of approximated plate- and polygon-shaped items, and so are convenient for making calculations and generating visualizations.

An important feature of the kernel is its open architecture, which allows you to extend C3D Modeler beyond its standard functionality. You easily create custom objects specific to your application by inheriting them from the geometric kernel's primitives.

Product website

Hall 6, Stand A52

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