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Under the "TechEducation - powered by Phoenix Contact" brand, the electronics specialist from Blomberg in Lippe is developing holistic and innovative educational offerings for electrification, networking and automation. With these educational solutions, Phoenix Contact aims to enable subject-specific learning of technologies on real industrial products for many areas of education - in schools, technical colleges, universities and in training and further education departments in companies. In particular, new technology trends and requirements from the education sector and the current labor market are addressed.

For electrical engineering and mechatronics trainees and STEM learners

With the serious game "Electrifytoday", Phoenix Contact has now presented an online game in the aforementioned context that is designed to provide learners and teachers with extensive knowledge about the energy transition - which is made possible by the future vision of the All Electric Society. The aim is to impart knowledge in a playful way for electrical engineering and mechatronics trainees and STEM learners. The game was developed together with the West Saxon University of Applied Sciences Zwickau - University of Applied Sciences for Mobility, the renowned game developer Paintbucket Games from Berlin and an interdisciplinary team of Phoenix Contact experts.

A liveable and sustainable world as the goal

"The future vision of the All Electric Society promises a liveable and sustainable world. With Electrifytoday, we also want to inspire the younger generations about this," says Frank Stührenberg, CEO of Phoenix Contact, explaining the background to the game and adds: "And we want them to get to know Phoenix Contact as a pioneer for an All Electric Society. We offer young, motivated people a meaningful working environment in which they can actively engage with technical solutions for the energy transition. These are the tech experts of tomorrow for the topics of electrification, networking and automation." Dr. Anja Schulz, Co-Founder of TechEducation, also states: "As TechEducation, we have observed time and again that the prevailing learning and teaching formats are often too rigid and generate little enthusiasm among the target group. With our serious game, we are addressing young people who want to help shape the future and meet their expectations of modern and innovative methods of knowledge transfer."

Entertaining game stations for long-lasting learning success

Players learn the basics of energy generation, distribution, storage and consumption. In entertaining learning stations, known as missions, they learn how their own actions can influence a more sustainable world. The current missions cover the following topics: The All Electric Society as a sustainable vision for the future, energy distribution & storage, smart buildings and factories, solar and wind energy and electromobility. Further topics are planned.

Successful premiere at HANNOVER MESSE

The German-language version of the game was successfully presented to the target groups for the first time at HANNOVER MESSE in April 2024. Since then, the game has been available free of charge via a web application and as a download. All you need to access the game is a laptop or computer with internet access. A graphics card is recommended for optimized game performance.

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